home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Cream of the Crop 25
/
Cream of the Crop 25.iso
/
games
/
epsig11.zip
/
MANUAL.TXT
< prev
next >
Wrap
Text File
|
1997-01-22
|
31KB
|
665 lines
*********************************************************************
EPSILON GAMES v1.1 MANUAL
COPYRIGHT 1997 SYNCHRONOUS SYSTEMS 1 - 21 - 97
*********************************************************************
=====================================================================
--------------------------------------------- TABLE OF CONTENTS -----
CONTENTS
- INSTALLATION..................... How to install Epsilon Games.
- STORY ........................... What is Epsilon Games about?
- GAME DESCRIPTION ................ Game details and information.
- INSTRUCTIONS .................... Ok...How do I play?
- GAME PLAY TIPS AND POINTERS ..... Here are some tips.
- RULES AND THE GAME OBJECTIVE .... This is the way it is.
- ITEM DESCRIPTIONS ............... What it is and does.
- RELEASE NOTES ................... Special information.
- WHAT'S NEW ...................... What is new? What has changed?
- COMMAND LINE PARAMETERS ......... Some startup game options.
- GAME CONTROL LIST ............... What keys do what?
- CONTACTING SYNCHRONOUS SYSTEMS .. How to reach us.
=====================================================================
-------------------------------------------------- INSTALLATION -----
1) RUN the install PROGRAM
"EPSIG11.EXE"
For example, if the install program were in
the current directory, simply type "EPSIG11"
then press [enter].
2) Follow the on screen
directions.
As a default, Epsilon Games will install to
the directory "\EG11" if you select "Y"
when first prompted by the install program.
Note: After installation, type "EG11" and press
[enter] to play Epsilon Games.
=====================================================================
---------------------------------------------------- GAME STORY -----
INTRODUCTION
...looking down the corridor you see the warm and inviting
glow of the precious ball of Notrealium. Abandoning all
caution, you sprint toward it. With a click and whine you are
aware that you have triggered a motion sensitive switch.
Oh, no! That sinking feeling manifests itself physically as
the floor becomes non-existent and you freefall toward a
lower room.
As you fall uncontrollably a robot presence becomes
uncomfortably real and you see it following your descent
closely. As you land, and without time to dust yourself off,
you run frantically for a ladder. The robot whine surrounds
you now as he tags you... A foul!
With one ball left you have one more chance. Four robots,
one ball, one human playing for his country.
Can you solve the structural and mechanical puzzles to
ensure your country a place in the coming years? Play Epsilon
Games 1.1 and find out if you're up to the challenge!...
DISCOVERY
One day, a small country called Nonibigea, found that their
chief product of rare and delicious apples produced an element
in the soil. This element, called Notrealium, could be used to
power matter-transporting devices.
THE PLAN
As word spread, many companies and countries began buying
the supply of Notrealium. Soon Nonibigea became aware of an
increasing demand for the Notrealium. Nonibigea realized that
at the current rate of consumption and growth that there would
soon be a shortage. As a counter-measure, Nonibigea used
their own funds to host a competition known as Epsilon Games.
Here the different countries would compete for Notrealium
through contests which required intellect, skill and strategy.
IMPLEMENTATION
Nonibigea set up places called bases, which were measured
off in sectors and levels. Each level contained obstacle
courses with a certain number of Notrealium containers. Because
some area of the course weren't so readily available, players
had to use their intellect to solve some physical problems. To
keep the player moving, on their toes, and to add to the puzzle
complexity, Nonibigea placed "off-limit" robots and marker
blocks in many of the levels. They programmed some robots to
try to get as close as possible to the players and the other
robots to simply move around. Countries wishing to obtain
Notrealium were invited to the games and given a chance to
compete.
A NICE SUIT
Each player is equipped with a necessary suit to help
accomplish the goal. The suit has special jumping and matter
transporting capacity which allows the players to move around
the level and, by using the transport storage device, move the
level around.
HERE AND THERE
Using their matter transporting technology, Nonibigea
designed in their suit, an Object Transport System (OTS) and an
Active Transport Inertia Control System (AT-ICS). The first
system, OTS, allowed the player to take parts of the level,
store them in the onboard matter storage area, carry them to a
different location and reposition them in new configurations.
The second part of the suit's system, AT-ICS, allows the
players to jump higher and fall farther than they could
normally. This is accomplished by active transporting, which
is the technique of continuous and active transport of
materials, such as air and the suit itself. This ability is
necessary for the player to perform more physically demanding
maneuvers, avoiding the ever persistent robots and navigate
the levels.
CONCLUSION
Epsilon Games is a chance for countries to collect
Notrealium by using their skill and intellect to solve puzzles
and overcome obstacles. The players are free to run around
discovering and solving while evading robots. There may be
several ways to manipulate the levels to accomplish the goal of
collecting the element. The solution is up to you!
=====================================================================
----------------------------------------- GAME PLAY DESCRIPTION -----
Epsilon Games v1.1 is an arcade-style, side view
action/puzzle game where you must run, jump, dodge, and
manipulate your surroundings by grabbing pieces of the screen
size levels and creatively repositioning them.
Your goal is to collect all the Notrealium in the 30 levels
included in this game. To accomplish this goal, you can grab
pieces of the level, carry the pieces elsewhere, then
reposition the pieces in configurations which suit your fancy.
This game has both action and puzzle aspects set
head-to-head and toe-to-toe. You must avoid robots while
jumping around from place to place. However, in many levels
"everywhere" is not always readily available. To get to some
places in levels, you must determine ways of manipulating your
environment to facilitate access to previously inaccessible
areas. There is more than one way to accomplish this. The
player is generally free to resourcefully use pieces of the
level as tools to get places without touching a robot.
The levels included in this game come in two sets or "bases"
of 15 levels each. One base, base "Praxis," is a basic base
intended as a warm up introductory base which helps to accustom
the player to game play and control. Don't think that just
because it is a basic base that it is completely easy. The
"Praxis" levels, though basic, hold plenty of puzzles and
challenges. We recommend that you play base "Praxis" until you
feel very confident of your Epsilon Gaming skills. Once you
feel confident of your Epsilon Gaming skills move on to the
extra challenging base "Prival" where your new-found skills
will be tried. (To change to a different base choose
"load a new base" from the options menu.)
This game requires VGA graphics and runs under DOS. It can
take advantage of Sound Blaster compatible sound cards and
supports joystick play. Each one of the levels fits on one
screen. The player, robots, and blocks are fairly small.
However, this does allow for plenty of play area for each
level.
Epsilon Games v1.1 is a completely playable and free game.
There is a fancier, fuller version of Epsilon Games called
"Epsilon Games (v2.1) Commercial Version," which you may
purchase later if you find you would like a richer set of
pieces, more robot types, and the ability to create your own
levels.
The free version of Epsilon Games INCLUDES a demo version
of the commercial game. This demo version includes five
playable demo levels and a one level editor. Be sure to check
out the editor. With the editor you can create, save, load,
and play your own levels. Personally, I find making levels
extremely fun. (To try out the demo, run program EG21D.EXE.)
Epsilon Games is a game of physical dexterity, mental
challenge, and resourcefulness where you are free to use your
creativity and pieces of the levels as tools to solve problems.
You get all of this rolled up in one on-the-fly action/puzzle
package.
=====================================================================
-------------------------------------------------- INSTRUCTIONS -----
=== INSTRUCTION CONTENTS ===
- STARTING THE GAME PROGRAM
- GAME OPTIONS
- STARTING A NEW GAME
- PICKING A LEVEL
- PICKING A STARTING POINT
- GAME CONTROL (navigational)
- GOALS
- ROBOTS AND FOULS
- CREDITS
- TOOLS
- GAME OPTIONS
- IN GAME HELP
* STARTING THE GAME PROGRAM
To start playing Epsilon Games run the program EG11.EXE.
* GAME OPTIONS
Before starting the game you may wish to go to the main
menu and change some game settings under "options." To
enter the options menu use the arrow keys to move the
selection cursor down to the line labeled "options" and
push enter.
Your first option is sound. Using the cursor keys,
move down to the sound setting. Once at the sound setting
option, (the cursor will be in front of " SOUND : ") press
the space bar once. This will change the sound to Sound
Blaster mode.
Your second option is using a joystick. If you would
like to use the joystick, it needs to be reset. Move the
cursor to the "reset joystick" option and press the
spacebar. Follow the on-screen instructions for
initializing the joystick. Once the joystick is selected,
you may use the joystick in place of the cursor keys and
joystick buttons in place of [enter]. If you would like to
switch between joystick and keyboard mode use the CONTROL
option.
Your third option is choosing a base. This version of
Epsilon Games comes with two bases, PRAXIS and PRIVAL.
Base PRAXIS is the recommended base for first time players
as it eases you into game control and concepts. Once
you're comfortable with base PRAXIS, switch to base PRIVAL.
You will find base PRIVAL more complex, puzzling and
challenging than base PRAXIS. To switch bases, use the
"LOAD A NEW BASE" option.
* STARTING A NEW GAME
From the MAIN MENU pick "PLAY GAME" with the enter key.
* PICKING A LEVEL
The next thing you will need to do after starting a game
is select a level. There are a total of 15 levels from
which to choose. The base is divided into three sectors,
each containing five levels.
There are two boxes on the "select a level to play"
screen. The box on the left, numbered 1 - 5, represents
the five levels of that sector from which you may choose.
The box on the right shows what the currently highlighted
levels looks like. The current sector is displayed at the
top of the screen.
To choose the level on which you wish to start, move the
level cursor up and down. Once you decide on a level, move
the cursor to that level number and press a selection
button ([space], [enter] or a joystick button).
* PICKING A START POINT
After starting a level, and before game play can begin,
you are prompted to pick a starting position. You may move
your player to any non-solid area of the playing field.
Use the cursor keys or the joystick to move your player to
the place you would like to start. Once you have found
your starting position, press a selection button ([space],
[enter] or a joystick button) to start game play.
* GAME CONTROL (navigational)
If you are using the keyboard to move the player around,
then you may use either the number pad or the arrow keys to
move your player up, down, left and right. To jump, you
may use the [spacebar] or the [Ins] key. If you are using
a joystick, then the joystick will move the player up,
down, left and right. Joystick button #2 will make the
player jump. (Note: you may switch the functionality of
button #1 and #2 with a command line parameter, see
"command line parameters" for more on the topic of
switching buttons.)
There are different ways to jump. A normal press of the
jump button does a normal full jump. A quick tap of the
jump button does only a small jump. If you push a down
direction when you jump, the jump will be a longer flatter
jump.
* GOALS
The main goal of the game is to finish all the levels in
a base before running out of credits. (More on the topic
of credits later.)
To finish a level, you must collect (by touching or
grabbing) all the blue Notrealium balls.
A secondary, non-required, goal is to collect all the
red bonus Giblits on a level. If you get all the bonus
Giblits on a level, your bonus Giblit count for that level
will be doubled.
It is good to get as many bonus Giblits as possible as
the more total accumulative bonus Giblits you have
collected, the better your chances at getting an extra
credit at the completion of a level.
* ROBOTS AND FOULS
Many levels have robots and "off limit" blocks in them.
You are not allowed to touch a robot or an "off limit"
block. If you touch a robot or an "off limit" block, you
will receive a foul. Each level allows for two fouls. On
the third foul you will receive a "level fault," lose one
credit, and the level will need to be restarted before you
can finish it. The number of fouls you have left is
represented by blue and white blocks in the bottom display
directly to the right of the level time.
When you receive a foul, the game play will stop and
allow you to pick a restart position. These restart
positions are the last few positions you were in recently
and one choice to totally restart the level.
To select a restart position, push a left or right
direction with your controller. The left direction selects
older positions and the right direction selects newer
positions. Once you have found the position at which you
wish to start, press a selection button (such as
[space bar], [enter] or a joystick button).
* CREDITS
At the beginning of the game, you are given one credit.
After you complete a level you automatically get a chance
of being awarded a bonus credit. Your chances of getting a
bonus credit at the end of a level increase with the total
number of bonus Giblits you have collected over the course
of the levels.
Every time you "level fault," a credit is used. The
game is over when you do not have any credits left and you
receive a "level fault."
It is a very good idea to try and keep your credit
storehouse full as credits are very important to keep
playing continuously.
The number of credits you currently have is shown on the
main "pick a level screen" in the bottom right hand corner
of the screen.
* TOOLS
Many blocks and pieces on a level can be moved.
Examples of some things that can moved are ladders, blocks,
switches, Notrealium and Warp Poles. You want to move
things around because moving items around can help you get
to places that are currently inaccessible, or you may wish
to adjust the level so the robots have a tougher time
getting where you are.
To move a piece, you pick it up, carry it to the spot
you want and then place the piece into position.
To pick up a piece, move to a position that is one space
away from the piece you would like to pick up (you can even
pick up pieces diagonally). Once you are one space away
from the piece you wish to pick up, press the direction of
the piece you wish to pick up and tap the grab button
([Alt], [Ctrl], [Ins] or joystick button #1) with a QUICK
tap. A yellow-lined cursor should briefly appear over the
piece you are grabbing and that piece should disappear from
the main screen and reappear in the display box at the
bottom of the screen. If the piece does not disappear,
then either the piece is not grabbable or you're holding
space is full (you may carry up to five pieces at a time).
To place a piece after grabbing it, move your player to
a space that is near where you would like to put the piece.
(You may put a piece up to three spaces away from you in
any direction.) Then press and HOLD the grab button
([Alt], [Ctrl], [Ins] or joystick button #1). While
HOLDING the grab button, a yellow cursor will appear.
While still HOLDING the grab button, use the direction
controls to move the cursor to a blank position on the
screen where you would like to put this piece. Once the
cursor is over the spot, release the grab button. The
piece will then disappear from your bottom piece display
and reappear on the screen in place of the cursor.
The bottom right portion of the screen displays what
pieces you are currently carrying. You can carry up to
five pieces at a time. The piece on the farthest right
of the display is the piece that will be placed next.
When grabbing multiple pieces, the first piece you grab
will be the first piece that will be placed down, the
second piece you grab will be the second piece put down and
so on.
The moveable pieces in the level are available tools
which may be used to accomplish your goals. Resourcefully
use these pieces in ways that you find helpful. Not all
piece types can be moved so watch for pieces that are
moveable.
* IN GAME HELP
Within the game you may press F1 at most any menu screen
to go to the help menu. This is a good resource for
information such as the game piece description list,
keyboard control key listing, and general instructions.
=====================================================================
----------------------------------- GAME PLAY TIPS AND POINTERS -----
-MANY, MANY OBJECTS CAN BE PICKED UP,
CARRIED AND REPOSITIONED ELSEWHERE,
SUCH AS LADDERS, BLOCKS, WARPS, AND
SWITCHES.
-BASICALLY, WHEN USING WARP POLES,
YOU WILL COME OUT OF A WARP POLE ON
THE OPPOSITE SIDE YOU WENT IN ON.
-TO GRAB SOMETHING, PUSH THE CONTROLLER
IN THE DIRECTION OF THE ITEM YOU WISH
TO GRAB THEN QUICKLY TAP THE GRAB BUTTON.
(REMEMBER, THE TAP MUST BE A QUICK ONE.)
-YOU CAN GRAB ITEMS IN MANY DIRECTIONS
(EVEN AN ANGLE).
-TO PLACE A PIECE, YOU MUST PUSH AND HOLD
THE GRAB BUTTON UNTIL A CURSOR APPEARS.
ONCE THE CURSOR APPEARS, YOU MAY MOVE THE
CURSOR TO A BLANK SPOT ON THE SCREEN AND
THEN RELEASE THE GRAB BUTTON TO PLACE THE
PIECE AT THIS NEW SPOT.
=====================================================================
---------------------------------- RULES AND THE GAME OBJECTIVE -----
*GAME OBJECTIVE
Complete three sectors by collecting all the blue
Notrealium Balls before running out of credits.
*RULES
-A player is given one credit at the start of the game.
-A credit is used for each "level fault."
-If no credits are left at a "level fault," the game is
over.
-Extra credits may be collected after completing a level.
-The more bonus Giblit points you collect, the better your
chances of getting an extra credit.
-It is a foul to touch a robot or "off limit" blocks (uses
a foul).
-You are allowed two fouls per level.
-If you foul and do not have any fouls left, the level is
faulted.
-You may voluntarily use a foul without touching a robot
by pressing the [F10] button.
-After a foul you must select, as a restart point, one of
three previous places you've been or you may opt to
totally start the level over.
-Have fun!
=====================================================================
--------------------------------------------- ITEM DESCRIPTIONS -----
* SPACE : empty area.
This item is nothing. It is where you can walk or
potentially put pieces. It is basically empty space.
* MOVEABLE BLOCK : a metallic, purple block.
This solid block may be picked up and carried multiple
times.
* ONE MOVE BLOCK : a metallic, green block.
This solid block may be picked up and carried once.
* NON-MOVEABLE BLOCK : a metallic, silver block.
This is a solid block that cannot be moved.
* SWITCH : a metallic pole with a small square on top.
If you or a robot pass by this, it will switch the force
fields on and off. (MAY BE CARRIED)
* FORCE FIELD ON : a white bracket with a red filling.
This is a force field in its "on" state. When the force
field is on, it is solid. To toggle the force field off,
walk by a switch.
* FORCE FIELD OFF : a white bracket with an empty filling.
This is a force field in its "off" state. When the force
field is off, it is not solid and may be carried. To toggle
the force field on, walk by a switch.
* LADDER : a bright yellow set of vertical, parallel lines.
You may use a ladder to move up and down. Stand between the
two lines and press an up or down direction. This ladder
may be picked up and carried multiple times.
* ONE MOVE LADDER : a dim, yellow set of vert., parallel lines.
This ladder may be picked up and carried once.
* NON-MOVEABLE LADDER : a red set of vertical, parallel lines.
This ladder may not be moved.
* WARP POLE : a glowing green cylinder.
This item allows you to jump from one part of the level to
another (need at least two poles per level). If you enter a
warp pole moving to the right, you will come out of a
different warp pole still moving to the right and vice
versa. However, if there are no warp poles with an open
area on the side you are to exit, it is ineffective. Robots
may also use warp poles.
(MAY BE CARRIED)
* NOTREALIUM : a blue and pink sphere.
You must collect all of these, by touching or grabbing
them, in order to complete a level.
* LOCKED NOTREALIUM : ball of Notrealium surrounded by metal.
This Notrealium is within a solid metal shell until a robot
passes over it. You cannot get to the Notrealium while it
has its metal shell. However, you still need to collect
the Notrealium before the level may be completed. You may
need to manipulate your surroundings to redirect a robot to
this item.
* BONUS GIBLIT : a red, round object.
These items give you bonus points when you touch or grab
them. If you collect all the Giblits on a level, then your
bonus point score for that level will be doubled. The more
accumulative bonus points you have collected during a game,
the better your chance will be of getting an extra credit
at the end of a level.
* LOCKED GIBLIT : a Giblit surrounded by a round metal shell.
This Giblit is within a solid metal shell until a robot
passes over it. You cannot collect it until it is
unlocked.
* OFF LIMITS : a yellow and black striped square.
It is a foul to touch this block.
* FUZZBOT : a small, round, yellow fuzzy-looking robot.
This robot slowly follows along solid objects. It is a
foul to touch this robot.
* HENRY THE ROBOT : a silver, floating robot.
This clever, persistent and fairly speedy robot chases you
by first trying to get on the same horizontal level as you,
and then trying to go straight toward you. But watch out
for Henry because it's a foul if you touch him.
=====================================================================
------------------------------------------------- RELEASE NOTES -----
CAN'T HEAR SOUND
-------------------------
If you're having trouble getting the Sound Blaster sound
setting to work and your sound card has software controlled
volume levels, all you may need to do to fix the problem is use
your sound card's volume adjusting program (the DOS version) to
turn up the main and/or FM volume, before running the game.
CAN'T GRAB AT AN ANGLE WHEN USING THE KEYBOARD
-------------------------
To grab at an angle by using the keyboard, combine two keyboard
direction buttons together. For example to grab something to
the upper-left press up and left TOGETHER.
Note that some keyboard combinations may not work. If a
certain grab combination is not working, try using alternate
keys. For instance, you may use the arrow keys OR the number
key pad as direction keys.
=====================================================================
---------------------------------------------------- WHAT'S NEW -----
Version 1.1
-------------------------
* Improved joystick routines.
* In the game, selection of keyboard
or joystick play.
* A different way of handling fouls
and restarts.
* A tile description listing.
* Extended story text.
* Improved documentation.
* An included playable demo version
of the commercial package.
=====================================================================
--------------------------------------- COMMAND LINE PARAMETERS -----
EPSILON GAMES COMMAND LINE OPTIONS (PARAMETERS):
---------------------------------------------------------------------
A command line parameter is text typed after the name of the
executable program file. Command line parameters often affect
how the program runs.
For example, the Epsilon Game Executable file is "EG11.EXE".
To start the program you type "EG11" then hit enter. If you
want to use a command line parameter called "BUTTONS.SWAP" then
you type "EG11 BUTTONS.SWAP" and hit enter.
You may enter more than one command line parameter at once.
However, be sure to leave a space between each parameter.
Here is a list of command line parameters you can use:
JOYSTICK.OFF ----- Start game with the
joystick being
deactivated.
BUTTONS.SWAP ----- Swap the jump/grab
button functions.
DEFAULT_PATH.(new path here) ----- New working
(default_path.\lev\old (for example)) directory.
=====================================================================
--------------------------------------------- GAME CONTROL LIST -----
JOYSTICK:
LEFT/RIGHT/UP/DOWN...............................MOVE PLAYER
BUTTON 2................................................JUMP
BUTTON 1 (TAP).....................................GRAB ITEM
BUTTON 1 (HOLD)...................................PLACE ITEM
KEYBOARD:
(P)....................................................PAUSE
(F7)..........................................RESET JOYSTICK
(F10).............................................USE A FOUL
(ESC)...........................................CANCEL LEVEL
(CURSOR KEYS*)...................................MOVE PLAYER
(SPACE BAR OR INS*).....................................JUMP
(ALT OR CTRL*) (TAP)...............................GRAB ITEM
(ALT OR CTRL*) (HOLD).............................PLACE ITEM
(ALT+Q)...........................................QUICK EXIT
* USING THESE KEYS WILL AUTOMATICALLY ACTIVE KEYBOARD MODE.
- (in demo) EDITOR (in demo) -
JOYSTICK:
LEFT/RIGHT/UP/DOWN...............................MOVE CURSOR
BUTTON 2..........................................PLACE ITEM
BUTTON 1+(JOYSTICK L or R).......................SELECT ITEM
BUTTON 1+(JOYSTICK U or D)..................CHANGE ITEM PAGE
BUTTON 1+BUTTON 2................................DELETE ITEM
KEYBOARD:
(F1).......................................BLOCK DESCRIPTION
(ESC)...................................................EXIT
(F10).............................................TEST LEVEL
(CTRL+RIGHT ARROW).........................COPY TO CLIPBOARD
(CTRL+LEFT ARROW)........................COPY FROM CLIPBOARD
(PAGE UP).............................................PEN UP
(PAGE DOWN).........................................PEN DOWN
(DEL)............................................DELETE ITEM
(Z)/(X)..........................................SELECT ITEM
(TAB)/(SHIFT TAB)...........................CHANGE ITEM PAGE
(SPACE BAR).......................................PLACE ITEM
(+)/(-).........................................CHANGE LEVEL
(P)/(CTRL+P)(FROM EDIT MENU)..............SET/CLEAR PASSWORD
=====================================================================
-------------------------------- CONTACTING SYNCHRONOUS SYSTEMS -----
Synchronous Systems (syncsys@sierra.net)
P.O. Box 2192
Paradise, CA 95967
---------------------------------------------------------------------